SIM GEOMETRY measurements · compatibility · cost

FOV setup / six guides

Get from rig measurements to the right game setting.

Measure your screen and seating position, identify the angle your game expects, and avoid common single, curved, and triple-screen mistakes.

01 / Guide

How to measure eye-to-screen distance

A ten-millimetre change can move a typical result by about 1.5 degrees from the near edge of the band to the far edge. Make the distance defensible first.

02 / Guide

iRacing FOV calculator and triple settings

For a single display, map the physical horizontal span. For native triples, map the full visible envelope across all three projections—not the center panel alone.

03 / Guide

ACC FOV calculator: the vertical convention

ACC’s single-display field is treated as vertical FOV. Its triple story changed: a historical stretched-span answer now sits beside a distinct Triple Screen rendering mode.

06 / Guide

Why FOV calculators disagree

Two calculators can use correct trigonometry and return different numbers because they answer different questions. Audit the quantity before judging the arithmetic.