SIM GEOMETRY measurements · compatibility · cost

Guide 01 / field geometry

How to measure eye-to-screen distance

A ten-millimetre change can move a typical result by about 1.5 degrees from the near edge of the band to the far edge. Make the distance defensible first.

The distance number dominates field-of-view accuracy because it describes the viewer’s position relative to every visible screen edge. In a representative flat-panel state with a 597.7 mm visible width and a nominal 600 mm eye distance, the horizontal span is about 52.9°. Move the eye point 10 mm nearer and it becomes about 53.7°; move it 10 mm farther and it becomes about 52.2°. The complete near-to-far band is roughly 1.5°. That is not a tolerance added by the calculator. It is the geometric consequence of uncertainty in one input.

The flat-panel relationship is span = 2 × atan(visible width ÷ (2 × eye distance)). Width stays fixed while distance sits in the denominator, so a shorter distance makes the screen occupy a larger angle and a longer distance makes it occupy a smaller one. The methodology page lists that baseline and the additional assumptions for curved and triple screens. The calculator also evaluates the same rig at distance minus 10 mm and distance plus 10 mm; those endpoints are a sensitivity band, not a promise that every person holds their head inside it.

Define the two endpoints before measuring

“Eye to screen” sounds obvious until the tape is in your hand. The eye endpoint is the midpoint between your pupils in your normal driving posture. It is not the bridge of your nose, the front of a headset, the seat headrest, or the place your face happens to be while leaning forward to read the ruler. The screen endpoint is the center of the visible image surface. It is not the front edge of the monitor stand, the bezel face, the rear shell, or a side edge.

Use the visible image center because the geometry is centered on the viewing axis. For a flat screen, the shortest perpendicular line from the eye point to the panel plane reaches that center. For a curved screen, measure to the center of the panel surface, not to an edge that wraps closer to you. The curved calculation separately derives edge depth from the chord width and radius. Substituting the nearer edge distance would count the curve twice and enlarge the result incorrectly.

A repeatable measuring procedure

  1. Finish the seating position first. Put the seat, pedals, wheel, recline, and normal cushion arrangement where they will be used. Sit with the back and shoulders in the posture you can reproduce, looking straight ahead.
  2. Mark the visible screen center. Find halfway across the lit image width and halfway up its lit image height. A small removable tape marker on the bezel aligned to each centerline is enough; do not put adhesive on the display surface.
  3. Establish the eye point. A helper can sight the midpoint between the pupils from the side. Working alone, place a light straightedge beside the head at eye height without changing posture, then measure from that reference.
  4. Measure along the viewing axis. Run the tape or rigid rule straight to the visible center, perpendicular to the center-panel plane. Keep it level in both the side and top views. A diagonal route to a corner is a longer hypotenuse and is not the required distance.
  5. Repeat after resetting posture. Leave the seat, settle back again, and take at least two more readings. Record the individual values. If they differ materially, find the unstable reference rather than choosing the most convenient number.

A rigid folding rule or a tape held under light tension is easier to keep straight than a slack cloth tape. A helper reduces the chance that you lean forward while reading. Precision should match repeatability: recording 603.27 mm is not useful if posture changes the endpoint by 15 mm. Millimetres are convenient for the calculation, but the interface accepts inches and centimetres and normalizes the shared state.

Common errors and what they do

Measuring from the seat instead of the eyes replaces a live viewing position with a furniture dimension. Two drivers in the same seat can have different eye points, and one driver can change it with recline or a cushion. Measuring to the bezel or cabinet introduces a depth offset unrelated to the visible plane. Following the curve to an edge measures a slanted or arc path, while the tool needs center distance and visible chord width as separate inputs.

Leaning toward the tape usually shortens the recorded value and therefore inflates the calculated span. Using a diagonal line lengthens it and reduces the span. Measuring before the rig is loaded can miss seat compression or movement in an adjustable mount. Copying someone else’s distance discards the very dimension that locates your eyes. None of these errors can be repaired by adding decimal places later.

On triples, always measure to the center screen’s visible center. The side panels are located from that center reference, their cabinet width, bezel extension, and yaw. Do not average three eye-to-panel measurements. The renderer may expose several geometry fields, but the physical origin remains the centered eye point. For example, iRacing’s documented triple-monitor workflow asks for monitor width, bezel width, viewing distance, and screen angle in its calculator (official iRacing setup guide). Its camera documentation treats driving-camera FOV controls as a separate adjustment surface (official iRacing Camera Tool guide). That distinction is exactly why the physical measurement should be settled before a game value is interpreted.

Use the sensitivity band as a measurement check

Enter the measured visible dimensions and the average repeatable distance, then read the ±10 mm band beside the central result. If the two endpoints are close enough for the decision you are making, the measurement is adequately stable for that purpose. If the band crosses a rounding boundary in a game control, retain the unrounded physical result in your notes and document which displayed value you entered. If the band is wide, improve the posture and endpoint references before adjusting the screen.

The prefilled state below uses 597.7 × 336.2 mm at 600 mm. Change only the eye distance to each of your repeated readings and watch the physical span move. Because the dimensions live in the fragment, you can keep the exact state with the rig record rather than retyping it from memory.

Open the measured 27-inch-class example

What to record with the result

A useful record contains the date, seat position or detent, normal posture, eye-to-visible-center distance, visible width and height, curve radius if present, and the smallest and largest repeated distance. For triples, add bezel per side and side angle from straight. This makes a later change diagnosable: a new seat rail position changes distance, while a new monitor with the same center location changes width. Recalculate when either changes.

The goal is not to freeze a person to one millimetre. It is to separate known physical geometry from posture variation and then show the effect of that variation. A centered, repeatable measurement plus its sensitivity band is more informative than a single over-precise number with no method behind it.

External sources